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Who is SwissDorito1192?

I'm SwissDorito1192, I don't like to go by my real name just because its the internet, you know? I'm 14 years old, and I like making games. I find it fun (kinda).

The only real fun part of it is finishing stuff and seeing it work. But, I do it because it makes me happy, and it makes me feel fulfilled. Ever since I was like 7 or something, I've always had a passion for computers. I started my first Roblox game during mid 2018. It sucked. Really, really bad.

That game was called
Cranberry County, I was really into roleplay games, don't judge. But the description quotes "the most detailed game (regarding interiors of buildings) ever" now we both know that is far from true (even more so if you've ever seen the game 😳) But it shows that I was always ambitious. I was a little too  ambitious there.

I didnt strive to make "The best horror game ever" or anything, I just wanted to make a horror game. I know some people think 
The Caverns is a DOORS fangame, but it's not. Yea, it's inspired, but I like the idea of randomly generated rooms, it's unique and fun.

Anyways, I should start yapping about myself because I guess that's what this website is for. I like to make/play videogames, I'm 14, I live in the basement of my parent's house (believe it or not) and I live in Canada. (I'm not Swiss, I am not from Switzerland, please stop saying that.)

On that note, here's how I came up with the name
SwissDorito1192: When I was younger, I was really into airplanes. There was this YouTuber named Swiss001, I watched him every day, and I like Doritos. SwissDorito. Now 1192 is just my favorite number, so that explains itself. That's how I came up with the amazing name SwissDorito1192. I don't like it personally, because I actually don't like Doritos anymore (unless they're Cool Ranch) and I'm not from Switzerland.

Where did he learn to be a developer?

How did I learn to be a game developer?

I don't know.

As far as I can remember, I just one day sat down at my computer, opened Roblox Studio, and fooled around. First thing I learned was how to Tween. Here's a super cool script:

 

---------------------------------------------------------------
 

local TS = Game:GetService("TweenService")
local P = script.Parent

 

local Goal = {

Transparency = 1

}

TS:Create(P, TweenInfo.new(1
), Goal):Play

 

---------------------------------------------------------------

That makes the part (parent of the script) very ✨Smoothly✨ disappear.

 

Who all has worked on The Caverns?

You all might know a thing or two about The Caverns. It's like my main game, and really the only one I work on these days. But who all works on The Caverns?

I am the only one who works on it. I tried to hire some developers a while ago, but it didn't work well, as the majority of the people either are not at the skill level that I need, or are too young. I eventually had enough, and decided to give up on hiring. YOU CAN NOT BE HIRED TO BE A DEVELOPER, PLEASE STOP ASKING 🙏

 

But, there are still some people who help out in the community (like the Discord)

These people include:

 

RealLoyalPainter (Made most of The Caverns Discord)

 

Jupiter (Made most of the lore for The Caverns)

SPEED (Just there. Helps around The Caverns community)

 

And of course our lovely QA Team who would be here if it didn't change so often. But nevertheless, Thank you to the QA Team, and the Internal Affairs team for making this dream of mine possible!

 

The Caverns Game

The Caverns is a 1-4 player Labyrinth horror game. Currently, The Caverns is unfinished, in an early Alpha stage, but soon enough, it will be in the Pre-Beta stage.

In the future, my goals for The Caverns are quite ambitious, like intense chase sequences, scary roaming monsters, and a deep story that (hopefully) people will try to figure out. The Caverns is already pretty advanced, custom movement and camera systems, random room generation, stuff like that.

I'm hoping that The Caverns will maybe be that one game that will get popular, as I've been developing for a long time now. Just by being on this website, it helps (because it gives me money and motivates me) but hey, whatever works, right?

If you'd like to learn a bit more about The Caverns, (maybe support me a lil) click
Here

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Lake Hammon is a really old game that I was working on. It's been since discontinued and I transferred ownership of it to a friend of mine, an aspiring developer.

Lake Hammon was a boating game, it used free models sure, but the boating system was solid. Not sure if anyone knows about this, but there's a free boat chassis system from the popular game Lake Ozark on Roblox, I took that and made some modifications to it, like water sounds, startup/shutdown sounds, and stuff like that.

The whole basis of the game was to just drive around, do some quests/tasks, maybe even go fishing to make money, and buy more boats. Simple gameplay loop that seemed really fun, and I liked the game, but it was super boring to develop, and that's why it's discontinued.

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